Reviews
of `Xbox 360 Quick Charge Kit' and `Prey' XBOX 360 QUICK CHARGE
KIT Grade: A For Xbox 360. $29.99 IN CHARGE: One of the best
things about the Xbox 360 is the wireless controller. But keeping the thing charged
can be a little bit of a pain. PLUG IN, TUNE OUT: The standard Xbox 360
wireless controllers ship without a rechargeable battery pack, which means investing
a small fortune in AA batteries. Or you can buy a rechargeable battery pack and
the Play and Charge kit, a USB cable that lets you charge your controller while
it's plugged into your console. Once it's charged, you can unplug the cable and
play wirelessly. That's too clunky, though. TOTAL WIRELESS: The problems with the Play and Charge cable are
that it's too short and you have to have your wireless controller plugged in.
A much better alternative is the Quick Charge kit. With two battery pack slots,
you can let one pack charge while you play with the other. BOTTOM LINE:
Assembling all this hardware can get a little pricey (you'll want at least two
battery packs, so one will always be charged). But once you go wireless, you'll
never go back. For Xbox 360. Suitable for ages 17 and up. $59.99
ALIEN
AUTOPSY: Prey looked like a potential classic when the demo of the first-person
shooter hit Xbox Live a few weeks ago. The final version doesn't quite live up
to that hope, but it should leave you both grossed out and satisfied. MOONWALK:
You play as Tommy, the American Indian hero plucked off a modern-day reservation
by a band of human-eating aliens. Before you can get chopped into lunch, you're
freed by a mysterious group of humans living on the alien spaceship. Armed with
a variety of cool-looking but ultimately standard-issue weapons, you dash off
through the slimy corridors to save your abducted girlfriend. There are some cool
elements, such as portals that allow you to transport instantly from one place
to another and magnetic walkways that let you run up walls and ceilings. But the
thin plot disappears completely at times. BOTTOM LINE: Prey is a lot of
fun. The portal and walkway stuff is cleverly used, and the detailed interior
of the ship is gross enough to satisfy your inner 13-year-old. It's too bad the
developers couldn't weave the story into the action a little better. |